AI Insights · Timothy · July 2025
Top Real-Time Strategy Apps Performance in Uruguay Q2 2025
Explore the performance trends of the top real-time strategy apps on a unified platform in Uruguay during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the performance of the top real-time strategy apps on a unified platform in Uruguay showcased varied trends in downloads, revenue, and active users, as reported by Sensor Tower.
Clash Royale, developed by Supercell, demonstrated a robust performance. Weekly revenue peaked at around $4.8K in early May, with a steady increase towards the end of the quarter, reaching approximately $4.7K. Downloads saw fluctuations, peaking at 3.2K in mid-June. Meanwhile, active users increased significantly, starting at 48.8K and climbing to 65.2K by the end of June.
TFT: Teamfight Tactics from Riot Games experienced a more modest performance. Revenue varied slightly, with a peak of $248 in late May. Downloads remained relatively stable, with a slight increase to 100 in multiple weeks. Active users hovered around 1.1K to 1.2K throughout the quarter.
LUDUS・Strategy PvP Card Battle by TOP APP GAMES LTD saw its revenue reach a high of $244 in late April, with moderate fluctuations thereafter. Downloads decreased initially but stabilized at about 90 by the end of June. Active users remained around 500 to 600, showing some variability.
Mob Control, published by Voodoo, showed consistent download numbers, peaking at 1.8K in mid-April. Revenue peaked at $275 in mid-May, while active users decreased from 10.7K to 7K by late June.
Lastly, We Are Warriors! by Lessmore UG (haftungsbeschränkt) experienced a peak in downloads at 244 by the end of June. Revenue saw a decline over the quarter, dropping to minimal levels in June. Active users remained relatively stable, ending the quarter at 3K.
For more detailed insights and data, visit Sensor Tower's platform.